Do damage to characters near your jump origin, and set Holy Fire and Hasted to yourself when you land. * Leap of Faith - Evade enemies who have ventured too close by leaping away. Warm yourself and enemies, as well as improving your initiative. * Heavenly Light - Damage and blind enemies in a small radius. * Holy Hand Grenade - Toss a bottle of holy water that will significantly heal everyone in a small radius. * Rebuke - Make your enemies suffer for their transgressions, causing them to suffocate in shame and receive damage.
They'll also return 25% of melee damage as water damage.
* Baptism - Purify yourself or an ally, healing and making them wet. * Zealot's Fire - Imbue a weapon with bonus fire damage and critical chance for 2 turns, at the cost of slower movement. * Hymn of Mending - Sing a song to mend your or your ally's physical and magical armor. * Smite - (Starter) Punish your enemies with three daggers of energy, with a chance of leaving them weak or bleeding. * Consecration - (Starter) Apply your focus and consecrate an area, removing surfaces and pushing away enemies while causing them damage. * Benediction - (Starter) Grant a small amount of health and peace to your ally. Their holy abilities use light and water to affect their allies and enemies. This mod adds a new Priest class which provides flexible support through long-range healing, buffs and some damage.